InnoJin Inc. (hereinafter, “InnoJin”; which conducts research, development, and business that utilizes IT in medical care and healthcare), Sumitomo Corporation, and ImaCreate Co., Ltd. (hereinafter, “ImaCreate”; which conducts research and development of virtual technologies with embodiment that affect our realities) announced the signing of an agreement for the joint development of an app to treat children with amblyopia (lazy eye) using virtual reality (VR), and that a product for performing clinical studies has been completed. Going forward, efforts will be made toward receiving approval based on clinical research, therapeutical trials, and the Pharmaceuticals and Medical Devices Act, with the aim of acquiring approval within fiscal year 2025.
“Digital therapeutics” refers to software that treats a specific condition or disease by utilizing digital technology. Such apps are expected to be of benefit in treating conditions and diseases that are difficult to achieve complete cures for using existing drugs, and that require patients to improve their lifestyle habits, transform cognitive and behavioral patterns, and have direct stimulus applied to their organs. Digital therapeutics are something that medical professionals prescribe as medical equipment, and as such, they are expected to be applicable for insurance coverage upon receiving approval in accordance with the Pharmaceuticals and Medical Devices Act.
Amblyopia is a disorder that causes weak eyesight because of abnormal visual development, in which the eyesight cannot be amply corrected even with the use of eyeglasses. This disorder affects about three percent of children, and the number of people who have this disorder is increasing at a pace of about 30,000 patients per year. The main method of treating amblyopia is to use eye glasses with an eyepatch to cover the health eye The eyepatch is used to cover the good eye for a certain duration every day, making the patient forcefully use the eye with amblyopia to encourage its visual development. However, children are often unwilling to receive this treatment, which means that it requires commitment from the children’s families to continue with this treatment, adding significant stress to both the patients and members of their families. And because of the decline in adherence to the practice of shielding the healthy eye, the efficacy of the treatment is decreasing. What is wanted in this situation is an amblyopia treatment method that will be less stressful for both the patients and their families.
The VR amblyopia Digital therapeutic that was developed this time by the three companies displays different VR images to the left and right eye respectively, with the aim of achieving the same level of benefits as the eyepatch treatment. Since the VR amblyopia Digital therapeutic allows children to receive treatment using contents that they would naturally be drawn to, such as games and videos, it makes the treatment effective while also reducing the burden on the patients and their families. The VR amblyopia Digital therapeutic can also perform three-dimensional training through coordination of the eyes and the hands. Furthermore, this app can record the duration that the app was used by the patient, and this information can be used to help develop a more beneficial treatment plan.
InnoJin is a research and development company that develops Smartphone medical device, Digital therapeutics in the areas of ophthalmology. InnoJin aims to realize “human-centered” digital medical care with the digital transformation of existing medical care.
Sumitomo Corporation, through Summit Pharmaceuticals International Corporation, provides various services that support the research, development, and manufacturing of pharmaceutical products and also conducts pharmaceutical business in the United States. In the future, we will study ways to add value and develop businesses in multiple areas that include digital marketing and healthcare to help promote and spread the use of Digital therapeutics.
ImaCreate raises the mission of adding the human touch to data, people, and the world, and seeks to realize a world where everyone is able to be active with more freedom and more convenience, beyond the boundaries of time and place and the other various constraints of reality. To this end, the company is advancing research and development of virtual technologies with embodiment that act on our realities.
The three companies are proceeding with efforts to acquire approval for this Digital therapeutic as being medical equipment based on therapeutical trials and the Pharmaceuticals and Medical Devices Act, and is working to enhance the app’s functions and its therapeutic objective with the goal of acquiring approval within fiscal year 2025. Through the development and deployment of this Digital therapeutic, we seek to contribute toward improving access to medical treatment, supporting the physical and mental health of people, and work toward the development of local communities.